لیست تغییرات آپدیت 1.03 بازی For Honor مشخص شد

آخر هفته رایگان بازی For Honor | از 3 الی 7 می

لیست تغییرات آپدیت 1.03 بازی For Honor مشخص شد

لیست تغییرات اپدیت 1.03 بازی For Honor امروز توسط Ubisoft  اعلام شد . و اعلام کرد که این اپدیت در حال حاضر در دست بررسی توسط Sony و Microsoft برای دو کنسول Xbox One و PS4 می باشد و در همین هفته قابل دسترس خواهد بود.

هر چند کاربران PC قادر خواهند بود همین امروز این اپدیت را دانلود کنند ، شما میتوانید لیست کامل تغییرات ایجاد شده توسط این پچ را در زیر مطالعه فرمایید.

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For Honor 1.03 patch notes – General

Feats

  • Shugoki
  • Fixed a bug that caused players to lose the “Hard to Kill “ Feat upon death.
  • Orochi & Berserker
  • Addressed bugs with their area of effect (AOE) ground Feats not working if the player stopped moving
  • The Orochi’s Nail Bomb & the Berserkers Stun Trap Feats now apply their damage effects correctly to characters who trigger the trap, but stop moving towards the trap, as it was intended.
  • Valkyrie
  • The Valkyrie Bloodlust Feat is now triggered on all types of kills as it was intended.
  • Berserker, Warlord, & Valkyrie
  • Tweaked the “Rush” Feat animation transition bug from idle to sprint animations

Fight

  • All Fighters
  • We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you’re Guardbroken during Guardbreak startup.
  • Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback.
  • Fixed camera clipping issues with walls on executions
  • Peacekeeper
  • Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes. We are changing some of her moves to behave as designed.
  • Fixed the Peacekeeper Guardbreak and Bleed stacking bug
    • Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec
    • Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec
    • Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec
    • Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix
  • Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed
    • Stab range increased from 1 m to 2 m
  • Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
    • Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m
  • Berserker & Conqueror
  • Light Attack recoveries decreased to prevent free Guardbreak on Block. This was never the intended behavior.
    • Berserker’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
    • Conqueror’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
  • Valkyrie
  • Overall Valkyrie gameplay update/buff. We found that the changes we made during our latest Technical Test were impacting too much the dueling abilities of the Valkyrie. She has gone from the 1st place in Win/Loss in Duel to the last spot. We’ve made some of her moves a little faster and we’ve added some mix-ups.
  • Pouncing Thrust & Hunter’s Strike damage increased from 12 dmg to 17 dmg
  • Pouncing Thrust & Hunter’s Strike can link into Light Chain faster: from 400 ms – 900 ms to 200 ms – 500 ms
  • Light Attacks recoveries reduced by 100 ms
    • Light Attack Miss Recovery 900 ms to 800 ms
    • Light Attack Hit Recovery 700 ms to 600 ms
    • Light Attack Interrupt Block Recovery 800 ms to 700 ms
    • Light Attack Regular Block Recovery 700 ms to 600 ms
  • Light Chain second Attack Startup reduced by 100 ms, recoveries reduced by 100ms
    • Light Chain second Attack Startup 600 ms to 500 ms
    • Light Chain second Attack Miss Recovery 800 ms to 700 ms
    • Light Chain second Attack Hit Recovery 600 to 500 ms
    • Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms
    • Light Chain second Attack Regular Block Recovery 600 ms to 500 ms
  • Shield Crush can now be chained into Light Chain
    • After 400 ms into Hit Recovery
    • After 500 ms into Miss Recovery
  • Hunter’s Rush Recoveries shortened by 200 ms
    • Miss recovery 1000 ms to 800 ms
    • Hit recovery 800 ms to 600 ms
    • Interrupt Block recovery 900 ms to 700 ms
    • Regular Block recovery 800 ms to 600 ms
  • Orochi
  • Increased the dodge back on the Orochi’s “Riptide Strike”
  • Increased the backward displacement from 1.75 m to 2 m

Game mode

  • Duel, Brawl, Elimination
  • Bots joining an in-progress match will be dead for the current round.
  • Miscellaneous
  • Changed Music in Face Off screen
  • Various bug fixes

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